Protected
Optional
bossProtected
fightersProtected
gameProtected
iTime interval to change to next frame (in milliseconds by default is 6000)
Logs battle to stdout
Optional
onProtected
Optional
playerProtected
roundShow battle embed
Protected
attackProtected
progressProtected
replyExecutes callback when Fighter dead during battle.
Changes the discord.js message sent when player dies in the battle.
Protected
sleepProtected
updateGenerated using TypeDoc
Battle handles all battle simulation using discord.js's embed.