Protected Optional bossProtected fightersProtected gameProtected iTime interval to change to next frame (in milliseconds by default is 6000)
Logs battle to stdout
Optional onProtected Optional playerProtected roundShow battle embed
Protected attackProtected progressProtected replyExecutes callback when Fighter dead during battle.
Changes the discord.js message sent when player dies in the battle.
Protected sleepProtected updateGenerated using TypeDoc
Battle handles all battle simulation using discord.js's embed.